Tools for games testers, by games testers
TopMod grew out of years spent building and running game QA operations, working directly with studios and improving the way quality is understood, managed and delivered.
The same problems kept showing up.
Context disappeared between testing and development
A tester understood the issue, but the developer received only part of the story.
Findings varied too much in quality
Review and enrichment depended heavily on individual process.
The backlog accumulated noise
Duplicates, known issues and regressions were difficult to surface consistently.
Reporting sat apart from the work
Quality signals had to be reconstructed from disconnected systems.
Resource planning happened elsewhere
Capacity, availability and devices were often planned without a direct view of quality demand.
One connected game quality platform.
Instead of five disconnected tools and workarounds, the work runs on a single platform where context, findings, signals and planning share the same foundation.
Capture
Sessions, evidence and context preserved as the work happens.
Evidence
Every finding arrives with the detail a developer needs.
Checkpoint
Review and enrichment applied consistently, not individually.
Intel
Quality signals read across testing, development and allocation.
Command
Capacity, availability and devices planned against real demand.
Proven in practice.
DAQA is the game-quality services business behind TopMod. The workflows, review standards, planning methods and operating practices that informed TopMod were shaped through real studio work, not theoretical product design.
Delivering industry-leading game QA services
Operating testing programmes
Supporting studios through development and release
Building quality processes
Improving review and reporting
Managing people and resources around quality work
TopMod is the software expression of methods already used in practice. DAQA is the leading Games QA service business; TopMod is a standalone platform any studio can run itself.

Built by people who know the trade.
TopMod was created by people who have spent decades in game QA, production support and quality operations.
Ben Wibberley
Founder
Devin Seto
Managing Partner
Garry Barter
Partner
Timothy Hudson
Partner
Harold Perry
Head of Engineering
Kendra-Lee Carter
Associate Program Manager
Christopher Hunt
SENIOR SOFTWARE ENGINEER
Patrick Henry
Software Engineer
Built from experience. Made for the studio.
See how TopMod turns years of game-quality practice into a connected system for better findings, faster fixes, earlier risk signals and smarter studio decisions.