Tools for games testers, by games testers

TopMod was born from decades spent building and running Games QA Operations, working directly with studios and improving the way quality is understood, managed and delivered.

The same problems kept showing up.

01

Context disappeared between QA and development

Tester understood the issue, but developer received only partial information.

02

Bugs varied too much in quality

Review and detail depended heavily on individual process.

03

Backlogs became clogged and noisy

Duplicates, known issues and regressions were difficult to surface consistently.

04

Reporting was separate from the workflow

Quality reporting had to be constructed from multiple disconnected systems.

05

Limited resource planning visibility

No live view, with capacity and inventory planning in multiple spreadsheets.

06

Tools available not fit for purpose

Not designed for Games QA, forcing use of unconnected, disparate systems of spreadsheets and tools.

One connected Game Quality Engine.

Instead of many disconnected tools, spreadsheets and workarounds, everything runs on a single platform where bugs, context, quality signals and planning are built and run on the same foundation.

Capture

Sessions, evidence and context preserved as the work happens.

Evidence

Every bug delivered with the detail a developer needs.

Checkpoint

Review and details applied consistently.

Intel

Quality signals across testing, development and allocation.

Command

Capacity and inventory mapped against actual demand.

Proven through practice.

DAQA is the Game Quality solutions business behind TopMod. The workflows, review standards, planning methods and operating practices that inform TopMod are shaped through real games QA work, not theoretical product design.

Delivering industry leading game QA solutions

Operating studio testing programs

Supporting studios through development and release

Building quality strategies and frameworks

Improving reporting and review processes

Managing teams and resources across multiple games

TopMod is all the tools that DAQA use internally to deliver proven, industry leading Game QA solutions for our clients. Now available to license as a standalone platform, that any studio or external partner can operate themselves.

DAQA

Built by people who know the trade.

TopMod was created and built by people who have spent decades in Games QA, Production Support and Quality Operations.

Ben Wibberley

Ben Wibberley

MANAGING PARTNER

30 year Video Games Industry Executive. Career highlights include co-founder at Babel Media, co-founder at GamesQuality.Org, VP Games Operations at Jagex, and founder of DAQA.

Devin Seto

Devin Seto

Managing Partner

25 year Video Games Industry Executive. Career highlights include Head of Operations at LucasArts, Executive Producer at Zynga, co-founder at Games Quality.Org, and QA Development Director at EA for FIFA.

Garry Barter

Garry Barter

Partner

15 year Video Games Operations and Product Leader. Career highlights include building games for global IP’s, managing External Partnerships at Jagex & CEO of Hertzian and co-founder of Player XP.

Timothy Hudson

Timothy Hudson

Partner

15 year Video Games QA Professional and deep background in IT Professional Services and Networks. Career highlights include Fortune 500 companies such as Earthlink, AOL, Lexmark, and Stream Global.

Harold Perry

Harold Perry

Head of Engineering

Product-minded engineering leader with 20+ years of experience turning ambitious ideas into platforms, APIs, and products built to last. Career highlights include leadership roles at Microsoft, Spotify, and Forte.

Kendra-Lee Carter

Kendra-Lee Carter

Associate Program Manager

Seven years in both start-up and enterprise SaaS environments, driving product improvements, implementing test strategies from the ground up, and serving as a bridge between technical teams, stakeholders and users.

Christopher Hunt

Christopher Hunt

SENIOR FULL-STACK ENGINEER

Full stack engineer working across software & hardware. Career highlights include engineering roles with Ford Motor Company & The National Gallery, and lecturing roles at Bath Spa University & Plymouth University.

Patrick Henry

Patrick Henry

FULL-STACK ENGINEER

Software engineer focused on the systems side of games. Passionate about building high quality solutions. Brings a full-stack background spanning desktop, web, and cloud.

Built from experience. Made for game studios.

See how TopMod turns decades of Game Quality practice into a connected platform that enables better bug reporting, faster fixes, earlier risk signals and more informed studio decisions.