Tools for games testers, by games testers

TopMod grew out of years spent building and running game QA operations, working directly with studios and improving the way quality is understood, managed and delivered.

The same problems kept showing up.

01

Context disappeared between testing and development

A tester understood the issue, but the developer received only part of the story.

02

Findings varied too much in quality

Review and enrichment depended heavily on individual process.

03

The backlog accumulated noise

Duplicates, known issues and regressions were difficult to surface consistently.

04

Reporting sat apart from the work

Quality signals had to be reconstructed from disconnected systems.

05

Resource planning happened elsewhere

Capacity, availability and devices were often planned without a direct view of quality demand.

One connected game quality platform.

Instead of five disconnected tools and workarounds, the work runs on a single platform where context, findings, signals and planning share the same foundation.

Capture

Sessions, evidence and context preserved as the work happens.

Evidence

Every finding arrives with the detail a developer needs.

Checkpoint

Review and enrichment applied consistently, not individually.

Intel

Quality signals read across testing, development and allocation.

Command

Capacity, availability and devices planned against real demand.

Proven in practice.

DAQA is the game-quality services business behind TopMod. The workflows, review standards, planning methods and operating practices that informed TopMod were shaped through real studio work, not theoretical product design.

Delivering industry-leading game QA services

Operating testing programmes

Supporting studios through development and release

Building quality processes

Improving review and reporting

Managing people and resources around quality work

TopMod is the software expression of methods already used in practice. DAQA is the leading Games QA service business; TopMod is a standalone platform any studio can run itself.

DAQA

Built by people who know the trade.

TopMod was created by people who have spent decades in game QA, production support and quality operations.

Ben Wibberley

Founder

Devin Seto

Managing Partner

Garry Barter

Partner

Timothy Hudson

Partner

Harold Perry

Head of Engineering

Kendra-Lee Carter

Associate Program Manager

Christopher Hunt

SENIOR SOFTWARE ENGINEER

Patrick Henry

Software Engineer

Built from experience. Made for the studio.

See how TopMod turns years of game-quality practice into a connected system for better findings, faster fixes, earlier risk signals and smarter studio decisions.