Put the right resources in place.

Command enables scenario planning and multi-SKU management, bringing team distribution, availability, capacity, skill sets, performance and inventory management, into a single operational view.

Capacity planning and allocation with confidence.

Command supports teams clearly showing capacity against scheduled work instead of planning from assumptions or multiple static spreadsheets.

200h
Total team capacity
156h
Committed
86h
Available next sprint
120h
Resources required
Command · capacity planningSprint 25
A. Rehman38h / 40h

Northlight · traversal

J. Okafor40h / 40h

Northlight · combat

M. Lindqvist44h / 40h

Northlight / Ember · over-allocated

S. Duarte26h / 40h

Ember · UI

K. Novak8h / 40h

Unallocated

Project Northlight · next sprint

Requires 120hAvailable capacity 86h34h shortfall

Easily allocate available team members.

Requirements and availability change constantly. Command provides a live view of who can support the tasks and when.

Command · availabilityWeek commencing 14 Oct
A. Rehman
     
J. Okafor
     
M. Lindqvist
     
S. Duarte
     
K. Novak
     
A. Rehman returns to Northlight on 16 Oct. K. Novak has three open days that could cover the gap.

Place the right person on the right task.

Command helps allocate team members based on availability, project requirements and relevant skill sets, rather than simply filling empty slots. 

Command · project need

Project Northlight

Sprint 25 · build 0.9.41

  • Platform experience

    Series X

  • Testing focus

    Traversal regression

  • Secondary

    Combat testing

2 testers still to allocate

K. Novak

QA tester · Platform team

TraversalSeries XPerformance capture

3 open days this week · 8h allocated

Fits the need

A. Rehman

Senior QA · Northlight

TraversalSeries XCombat

Available from 16 Oct · 38h allocated

Compare

S. Duarte

QA tester · Ember

UI / HUDPS5

2 open days this week · 26h allocated

Compare

Understand more than names on a schedule.

Detailed profiles and skills help select who is best placed to support different testing requirements.

Command · tester profile

A. Rehman

Senior QA · Platform team · Northlight

Skills

ConsoleCombatPerformance captureRegression

Device familiarity

Series X · PS5 · mid-spec PC

Availability

Returns 16 Oct

Current allocation

38h · Project Northlight

Project history

Northlight · Ember

Planning note

Combat and Series X experience matches the Northlight need next sprint.

Avoid device gaps before they become blockers.

Game testing depends on hardware as well as people. Command provides visibility of device inventory and project requirements so coverage gaps can be identified early.

Command · device inventoryProject Northlight · sprint 25

Xbox Series X

NL-DEV-01 → NL-DEV-05

Project Northlight

Required 8

Available 5

3

PlayStation 5

NL-DEV-11 → NL-DEV-17

Northlight / Ember

Required 6

Available 7

Covered

Mid-spec PC

STU-PC-02 → STU-PC-05

Project Northlight

Required 4

Available 4

Covered

Series X shortfall: 3 — Northlight regression work next sprint is concentrated on Series X.

Scenario planning before committing to the plan

Command helps teams’ model different allocation and capacity scenarios before changes are built into the live plan.

Command · scenario canvas
Project Northlight10 of 12 testers · 86h
Project Ember6 of 6 testers · 70h
UnallocatedK. Novak · 8h

Northlight capacity gap

34h

Northlight under-resourced. Ember fully staffed with one tester potentially reusable.”

Draft scenario · not committed

Command Capabilities

  • Team performance and utilisation tracking
  • Project delivery reporting
  • Delivery visibility
  • Absence reporting and planning
  • Availability forecasting
  • Performance tracking & 9-box grid placement
  • Scenario planning
  • Device inventory
  • Resource management
  • Tester profiles & project history
  • Tester skill mapping

The Operational layer of the Game Quality Engine.

Intel shows where quality needs attention. Command turns that signal into people, devices and capacity, inside the wider TopMod platform.

Plan before the gap becomes the problem.

See how Command helps studios understand capacity, availability and device allocation against the work ahead.